![]() Even though I'm a Dragon Age fan I didn't fully understand how the two games were connected in their respective timelines. During my time with the game I recruited people in the order I wanted to and completed missions the way I wished as well. Points A and B are predetermined, but how you get there is entirely up to you. From what I saw, Dragon Age II is linear, yet open. ![]() This also grants BioWare the freedom to skip over the "boring" sequences that don't offer compelling gameplay and means that your choices will have more of an immediate impact than in most titles. What this means for players is that instead of spanning one year like Origins, the second covers 10 years of events. ![]() Told through a framed narrative (think the movie Princess Bride) by a Chantry member named Cassandra and a dwarf named Varric, the story of Dragon Age II is dictated backwards – you are already the champion in present day and Varric is re-telling your story. Either a female or male human, you have risen through the ranks of society and your influence has grown as a result. Rather than give you a play by play of what I did and essentially ruin five hours of the game for you, I figured it would be more useful if I covered the main topics fans want to know. There are only a couple months until Dragon Age II hits store shelves, and I was lucky enough to play the Xbox 360 version for several hours.
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